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Computer Science Curriculum

The Furness Academy Computer Science curriculum for each year group is detailed below. 

Key Stage 3 Curriculum

  • Introduction to school network, TEAMS and email
    • Baseline testing – form
  • E-safety – looking at social media/digital device use and how to keep safe digitally
  • Data handling unit – database practical skills and developing knowledge of data handling methods and uses
  • Introduction to Computational thinking – developing problem-solving methods
    • Decomposition/pattern recognition/abstraction and algorithms
  • Searching the Internet – looking at reliability, validity and bias.  Students will develop skills to hone searches and knowledge to identify bogus sites and information – search algorithm theory
  • Programming
    • Block based programming – games research, looking at variety of techniques using block based programming.  Sequencing and looping of programs
    • Logo logicator – simple text based control programming
  • Pattern repetition – looking at bitmap and vector images, using drawing tools and developing graphic design skills, altering an existing digital artefact.
All KS3 students undertake small projects to develop and enhance their web design skills, using up to date topic areas ie Olympics, Euros, Holidays etc.
  • Revisit school network, teams and email use
  • E-Safety – revisiting general e-safety and staying safe – focus on viruses, malware & security
  • Computational Thinking –revisiting the four cornerstones of computational thinking, adding depth of knowledge – creating a range of flowcharts and introducing higher level pseudo code – looking at a variety of problems and applying logical technique.
  • Programming
    • Text Vs Block based – research and revisiting block code
    • Text-based programming introduced. Python sequencing unit –initial commands, variables and using loops.
  • Binary –
    • Binary theory and uses – looking at binary conversion to denary and binary calculations
    • Image and sound files conversions and ASCII keyboard commands and ASCII art
    • Logic gates theory and practise 
  • Animation – Sequencing kills – creating stop frame animations – identifying key movements and producing/converting an animation.
  • Spreadsheet modelling – developing spreadsheet knowledge and creating simply formula and functions – revisit sort/search – algorithmic theory

All KS3 students undertake small projects to develop and enhance their web design skills, using up to date topic areas ie Olympics, Euros, Holidays etc.

  • E-Safety – revising key knowledge on how to stay safe online – focus on cyber crime
  • Computer Components – hardware and how it works, input and output devices, computer speeds and storage
  • Understanding of how IT and technology are utilised in everyday life and in people’s working practice.
  • Python Programming – text based programming unit, developing on skills learnt in previous years- independent unit to enable students to progress at their own pace using interactive resources
  • Spreadsheet modelling – data handling project to enhance formatting skills, formulae & functions use, graph development – students development of a data solution to a specified problem
  • Multi-media project – using variety of software applications to create a digital solution to a problem, integrating documents and updating digital artefacts. Enables students to consider software selection
  • Computational Thinking –revisiting the four cornerstones of computational thinking, applying to specific problems. Binary and logic gates.

All KS3 students undertake small projects to develop and enhance their web design skills, using up to date topic areas ie Olympics, Euros, Holidays etc.

Number of lessons:

  • Two KS3 lessons per week
  • Logical thinking skills developed
  • Practical IT skills using variety of software applications
  • Independent thinking and learning
  • Problem solving
  • Basic programming skills
  • Students are assessed on their practical skills during a unit and on the theory knowledge at the end of each unit and using review activities throughout unit/module delivery
  • They will be assessed on key theory knowledge, vocabulary understanding and also on their practical acumen

All students need to carry the following equipment in pencil cases in their bags.

  • Pencil
  • Pen
  • Ruler
  • Rubber
  • Laptop

ICT specific desirable equipment:

  • Headphones

 

  • Encourage your child to access Teams to catchup on work if absent from school
  • Review your child’s homework
  • Encourage safe practice in all areas of digital device usage
  • Lunchtime catchup offered
  • Lego club runs for Y7 and Y8

Key Stage 4 Curriculum

Computer Science:

  • Systems architecture – The components of the CPU and their functions
  • Memory and storage – Primary and secondary storage. How numbers, characters, images and sounds are stored
  • Computer networks, connections and protocols – Types of networks, associated hardware and how the Internet works
  • Network security – Threats, such as malware and hacking, and associated prevention methods
  • Systems software – Operating systems and utility software
  • Ethical, legal, cultural and environmental impacts of digital technology
  • Algorithms – Writing algorithms using flow charts, pseudocode and programming languages
  • Programming fundamentals – Key programming constructs. Programming using Python.
  • Producing robust programs
  • Boolean logic – Drawing and understanding logic gates and Boolean algebra
  • Programming languages and Integrated Development Environments

Information Technologies:

  • Understand how design tools and techniques that can be used to initiate and plan IT solutions.
  • Students develop knowledge to create, test and evaluate IT solutions and products which are fit for purpose and meet user requirements
  • Understand how Human Computer Interface (HCI) are designed appropriately for appropriate for a defined audience, how suitable input and outputs are considered.
  • Understand the impacts of digital technologies on the individual, organisation and wider society, including the IoE (Internet of everything) and digital communications.
  • Understand how data and information can be collected, stored, used and tested..
  • Learning about threats, vulnerabilities, impact and consequences of cyber-attacks, prevention methods, IT legislation and validity of information /data.
  • Develop the knowledge of uses and types of Augmented Reality (AR) in different contexts and how it is used on different digital devices. You will develop the skills to design, create, test and review an AR model prototype.
  • Software – Understand the different uses of a different types of software, enabling suitable and appropriate selection of the right tools and features to solve real-life problems. 

Number of lessons:

  • Three KS4 lessons per week

Computer Science:

  • Logical thinking skills developed
  • Independent thinking and learning
  • Problem solving
  • Programming skills
  • Team building

Information Technologies:

  • Students are assed on key theory knowledge, vocabulary understanding with unit tests at the end of each theory topic (Topics TA1, TA2, TA3, TA4 and TA5) and on all areas in the RO50 Exam (externally assessed) which can be undertaken in January or June dependent on student readiness.
  • Review activities throughout unit/module delivery to test small sections
  • Students are assessed on their practical skills during the coursework units – RO60 – Data manipulation using spreadsheets and RO70 – Augmented reality – theses units are internally assessed and externally moderated

Computer Science:

  • Students are assessed on their understanding of key theory at the end of each topic using review activities throughout.
  • Students also regularly have opportunities to demonstrate practical programming skills.

Information Technologies:

  • Students are assed on key theory knowledge, vocabulary understanding with unit tests at the end of each LO (Learning Objectives LO1, LO3, LO4 and LO6) and on all areas in the RO12 Exam (externally assessed) which can be undertaken in January or June dependent on student readiness.
  • Review activities throughout unit/module delivery to test small sections
  • Students are assessed on their practical skills during the coursework unit – RO13 – this unit is internally assessed and externally moderated

All students need to carry the following equipment in pencil cases in their bags.

  • Pencil
  • Pen
  • Ruler
  • Rubber
  • Laptop

ICT specific desirable equipment:

  • Headphones

 

  • Encourage your child to access Teams to catchup on work if absent from school
  • Encourage your child to prepare and revise thoroughly for assessments
  • Support your child to organise revision and to tackle all homework tasks
  • Review your child’s homework – encourage them to attend P7 if needed or lunchtime sessions.
  • Check understanding of key terms and information in resources on Teams
  •  

 

  • KS4 lunchtime and P7 drop in session